The access to Poliigion website:
https://www.poliigon.com/

 

How different channels represents material texture properties in keyshot
1.
For non-metal materials
Diffuse -> COL_VAR
Highlight -> REFL
Bump -> NRM -> -1
Roughness -> GLOSS

 

2. For metal meterials
Diffuse -> COL_VAR
Highlight -> REFL
Bump -> NRM -> -1
Roughness -> GLOSS